Millennium CGI

Unity3D Game Development
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Author:  Nitz Walsh [ Thu Mar 05, 2015 7:34 pm ]
Post subject:  Unity3D Game Development

I've been working in the Unity3D game engine.

Right now I'm working with the built in user interface creation tools and audio. My first project is creating an audio player for use in games. The player can access controls to play, pause, stop, skip, adjust volume, etc. from within the game. I have a working prototype, but I'm converting it to be able to use an array for the music included in the game, and generate an array with mp3 tracks from a file located on the hard drive that can hold any music the player wants.

Author:  Nitz Walsh [ Fri Mar 06, 2015 2:25 am ]
Post subject:  Re: Unity3D Game Development

Progress update:

Expandable array of songs
Volume control
Play button
Pause button
Skip button
Back button
Random toggle
Continuous play

Increase or decrease time between songs
Keyboard shortcuts
Access to external music folder
*** EDITED ***

Track title display
Track number display
Track countdown time display

*** END EDITED ***

If anyone has any suggestions I'd like to hear them. For instance, have you ever been playing a game and thought "I wish I could do X with the game music as I play."

Author:  Nitz Walsh [ Fri Mar 06, 2015 2:34 am ]
Post subject:  Re: Unity3D Game Development

I also want to create a system for an in game radio like you get on some of the GTA games. You can change the station for 20 seconds, go back, and the first station will be advanced 20 seconds. It would have random songs and commercials specific to each station.

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