I've been working in the Unity3D game engine.
Right now I'm working with the built in user interface creation tools and audio. My first project is creating an audio player for use in games. The player can access controls to play, pause, stop, skip, adjust volume, etc. from within the game. I have a working prototype, but I'm converting it to be able to use an array for the music included in the game, and generate an array with mp3 tracks from a file located on the hard drive that can hold any music the player wants.
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